; left trigger
; right trigger
(set debug_structure_cookie_cutters (not debug_structure_cookie_cutters)) (set debug_objects (not debug_objects)) (set debug_objects_cookie_cutters (not debug_objects_cookie_cutters)) (set debug_objects_physics_models (not debug_objects_physics_models)) (set debug_objects_bounding_spheres (not debug_objects_bounding_spheres)) (set debug_objects_collision_models (not debug_objects_collision_models)) (set debug_instanced_geometry 1 ) (set debug_instanced_geometry_cookie_cutters (not debug_instanced_geometry_cookie_cutters)) (set debug_instanced_geometry_collision_geometry 0 ) (set collision_debug (not collision_debug)) (set collision_debug_flag_ignore_invisible_surfaces 1) (set collision_debug_fill_face 0) (set ai_debug_path (not ai_debug_path)) (set ai_render_paths_avoided (not ai_render_paths_avoided)) (set ai_render_paths_text (not ai_render_paths_text)) (set physics_debug (not physics_debug)); dpad-up
; dpad-down
; dpad-left
; dpad-right
; start (NOT USABLE)
; back (NOT USABLE)
; left-thumb
; right-thumb
game_speed 1; a-button
game_speed 4; b-button
(set debug_structure_automatic (not debug_structure_automatic)); x-button
controller_invert_look; y-button
flying_camera_use_old_controls (not flying_camera_use_old_controls) ; left bumper
director_cycle_debug_camera 0; right bumper
